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pekman.gq

pgq (pekman)

Personal blog hosting with free software, privacy, webmaster, webdesing and tools approach that I develop.

## Flat files tools:

* blog: Yellow CMS * Forum: No Nonsense Forum

## License

Unless otherwise noted, the contents of these site/forums are under the following license: CC BY-SA 4.0

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PiTV

pitvwebsite (grbavacigla)

Smart TV for Raspberry Pi built on AlpineLinux. It (will) supports movies and tv series, songs, weather forecast, streaming, online accounts! Features user authentication and session control. It is secure, you can change your password and revoke sessions. Written in Django (only bootstrap javascript). More features to come. Licensed under GPLv3. https://github.com/PiSmartTV/Website

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PLUG

plugfr (plug)

Il s'agit des outils de publication et de communication du PLUG (Provence Linux User Group), basé à Marseille. Il y aura un site géré avec SPIP, peut-être un petit Wiki pour de l'écriture collaborative, quelques dépôts de contenus devant être versionnés, une paire de mailing-lists publiques, …

Il n'y a pas de production de logiciel.

La question de la license ne s'est pas encore posée, mais ça sera soit de la GPL soit du CC, mais le choix de la GPL est le plus probable.

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popaul77

popaul77 (jpg)

Un complément d'aide à l'utilisation de Majilux autrement une doc et quelques scripts sur cette distribution que je ne veux pas mettre directement sur le site officiel avant d'avoir tout testé. La doc sera sous licence Gnu/Fdl et les scripts Gnu/Gpl2

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PRG++: A density matrix renormalizaiton group package

prg (yangbaxter)

Welcome to the PRG++ package to perform numerical, specifically Density Matrix, Renormalization Group calculations.

The code is a rewrite of my DMRG code in use since the 1990s and development of this version started in 2001. It is in production mode and in use by several groups world wide.

The code featured Posix parallelization and has suppot for MPI based distributed parallelization.

The code supports: - Many different local site types, e.g.: - spinless fermions, spin 1/2 fermions - bosons, hard core bosons - SU(2), SU(3) and SU(4) in various representations - Fermi-Bose systems - BCS type model

- ground state and few to many excited states

- real and imaginary time evolution via full and adaptive schemes employing Krylov sub space techniques - Orthogonal polynomial, e.g. Chebychev, expansion

- Various solver for Greensfunctions using the correction vector approach

- Adiabatic state evolution - Flexible definition of the system and the Hamiltonian via an internal Parser - An internal calculator for the evaluation of expression in the input file - A class for performing calculations for fermionic Hamiltonians, e.g. the calculation of commutators

- support for quantum chemistry type models The code is written in C++ and needs at least C++14. and the Boost.org library (headers only). In order to make use of special functions as defined in C++-17 in the internal calculator you do need to compile with at least C++-17.

The code is triple licensed: GPL v2, GPL v3 or Apachy 2.

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proaudio

proaudio (gimpel)

gentoo overlay for professional audio apps, -rt kernel and more

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prooties

prooties (xavier)

prooties is a small collection of proot-based thingies and as such should not be confused with smarties. prooties are licensed under WTFPL.

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pymnl

pymnl (robinson)

pymnl (rhymes with hymnal) is an LGPL-licensed pure Python re-implementation of libmnl and provides a minimal framework for communicating with Linux Netlink.

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Q3A minimal distribution

q3min (q3admin)

The aim of the Q3MIN project is the creation of a freely distributable minimalistic game package compatible with Quake III Arena originally created by id Software. The package should be as small as possible and be able to provide all the functionality (game code and artwork) needed to load and play freely distributable levels (maps) that were created as add-ons for Quake III Arena. Game code shall be based on the ioquake3 engine (distributed under the GPL). Artwork shall be either created by our developers or adapted from existing freely distributable (GPL) games. We also plan to introduce modifications and new features to the game engine to enhance playing experience.

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QCodeEdit

qcodeedit (fmc)

QCodeEdit is a source code editing framework written in C++/Qt4. It provide basic widgets and advanced syntax-related features that make it extremely easy to setup a proper source code editor for any language and embed it in a larger GUI application.

It is dual licensed : GPL for free and BSD (or similar permissive licenses) for a reasonable fee.

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