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CreaCassonne

creacassonne (vaandefanel)

Version informatisée et libre du jeu de société Carcassonne. Développé en c++ sous Eclipse (CDT) et basé sur la SDL. Distribution sous licence CeCILL dans sa version 2.

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Critters

critters (jkroll)

Critters will be a 2D two-player networked realtime strategy game. Players create little critters (NPCs) with certain parameters and features. Critters try to defeat the other player's NPCs, reach the other player's base, and collect goodies, guided by an AI. The player who has no money and critters left loses. Critters is developed in C++ under Linux using OpenGL and SDL. It will be released under the revised BSD license.

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Crystal Hammer's Website

DC4Lan

dc4lan (klondike)

The DC4Lan project aims towards providing a set of free as in freedom Direct Connect clients tuned for use at lan parties and in a similar way a free as in freedom Direct Connect hub that can be used at these kind of events too.

We base our work on EiskaltDC (sources at: https://github.com/eiskaltdcpp/eiskaltdcpp ) and Air DC (sources at: https://github.com/airdcpp/airgit/tree/master/ ) both are GPL programs based on DC++ (which was the first GPL DC client).

The configurations we provide are released as CC0 (so anybody can modify them as they see fit) or if that's not possible the most similar license possible.

Also the small linux configuration installer and the release generator is licensed under GPLv3 or later.

Finally, our documentation is licensed under a CC-BY-SA license.

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dzDiga blog

dzdiga (abougouffa)

dzDiga is an Arabic language technical blog, it contains articles about free and open source softwares (like GIMP, Inkscape, FreeCAD, LibreCAD...), programming languages (Python, Scilab, Web technologies...), libraries (like GTK, Flask...)

All the content of this blog will be released under the Creative Commons Attribution-ShareAlike CC-BY-SA License

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eBeam pointing devices linux kernel driver and calibration tools

ebeam (yannc)

Driver : ebeam Bridge the usb device to the input subsystem, creating a generic event device exposed to user space. Xorg's evdev input driver automaticaly use it like a tablet. The module is licensed under the GNU GPL v2.

User space : ebeam_tools - ebeam_calibrator : graphical calibration tool. - ebeam_state : command-line utility to save and restore calibration data. The tools are licensed under the GNU GPL v3.

Currently (tested) devices : - Luidia eBeam Classic Projection and eBeam Edge Projection - Nec NP01Wi1 & NP01Wi2 interactive solution

Supposed working devices, need test, may lack functionnality : - Luidia eBeam Edge Whiteboard and eBeam Engage - Hitachi Starboard FX-63, FX-77, FX-82, FX-77GII

There's other re-branded hardware in the wild : everything mentionning "eBeam" and/or based on ultrasound+IR stylus and receiver might be worth testing.

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edyuk

edyuk (fmc)

Edyuk is free, GPL'ed, fully-featured an highly flexible Integrated Developpment Environment written in C++ using the Qt 4 toolkit. It's primary goal is to provide an easy to use and complete developpment platform for C++ developpment, particularly in combination with the Qt 4 toolkit. However, thanks to its plugin-oriented architecture and its dynamic perspective-based GUI, it can easily be extended to support other programming languages, build systems, debuggers, GUI toolkits, ...

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Earth Gravity Field from Space

egrafs (donbala)

An Octave suite of programs to estimate the gravity field of the Earth using spaceborne gravimetry concepts.

This project is libre software. This software can be redistributed and/or modified under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or any later version.

EGRAFS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

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eigen

eigen (bjacob)

Eigen is a C++ template library for vector and matrix math, a.k.a. linear algebra.

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Evol Online

evol (akaras)

An open source 2D MMORPG running on multiple platforms. Evol, because it is constantly evolving. Online, because it is an online game, obviously. Server side is built upon TMW's eAthena (a C game engine) fork, with some features and bugs corrections backported from mainline eAthena releases. It has been made to be as compatible as possible with the current TMW graphical game clients. However, most of the scripting part has been carefully designed and created from scratch, and it is free. So just enjoy it!

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