ReCaged is a Free Software, Futuristic, Racing Game.
With the main inspiration taken from the "Rollcage" and "Rollcage: Stage II" games, it has been written from scratch with focus on high simulation realism and flexibility. It also supports highly detailed 3D models for both rendering and collision detection.
All code is licensed under GPLv3, and all media files are under free licenses such as: GPLv3, All-Permissive and similar free licenses (such as CC-BY-SA).
More information, downloads and git repository can be found at: https://savannah.nongnu.org/projects/recaged/
Wiki for ReCaged.
Development documentation: structure of current code, how to contribute new code and assets, future features and outlines on how to implement them. Also lua scripting api documentation, examples and in-depth documentation on configuration (tuning of graphics, car handling, etc).
Uses DokuWiki. The total disk usage of the wiki should stay very small. If possible, static files (images/diagrams) will be stored in the download repository. But like MyBB, DokuWiki does not seem to allow modified directory and url options for media files.
Forum website for ReCaged.
Uses MyBB. If possible, static files (user attachments and avatars) will be stored in the download repository, but it does not seem possible to configure MyBB for this (modified directory and url for media) right now.
Main website for ReCaged.
Uses Wolf CMS. All large static files (screenshots, videos) will be stored in the Download repository.
Simple program for extracting and converting assets from rollcage games.
Its main goal is to make it possible to try tracks and models from rollcage in ReCaged.
It can also repack new data into the old games, but that is only meant for reverse-engineering and not to enhance them.