sge (freundlich)
sge is a portable open source graphics engine written and usable in C++. It makes heavy use of the language features provided by C++ and of the utilities found in the boost library, while maintaining a high level of conformity and portability (we compile with the highest warning and standard assurance levels enabled). It currently features an extremely high performance sprite library for fast 2D drawings, as well as basic 3D support (no higher level features like model loading supported yet). There are also plugins for image loading, audio loading and playback, and work has begun on an extensive documentation including lots of examples and tutorials.
The project is licensed under the LGPL version 2.
stuntrally (cryham)
The game focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes) and Sci-Fi elements. It has its own Track Editor. It features 229 tracks (with various difficulty) in 40 sceneries, and 33 vehicles. Few game modes are present including challenges, collection, split screen and networked multiplayer.
Based on VDrift simulation and using OgreNext for rendering. License: GPL v3.
tesseract (eihrul)
Tesseract is a first-person shooter game focused on instagib deathmatch and capture-the-flag gameplay as well as cooperative in-game map editing.
Tesseract provides a unique engine derived from Cube 2: Sauerbraten technology but with upgraded modern rendering techniques. The new rendering features include fully dynamic shadows, global illumination, HDR lighting, deferred shading, morphological/temporal/multisample anti-aliasing, and much more.
Tesseract's engine is open source with a permissive zlib-style license. Tesseract's media content is individually licensed and includes a mixture of public domain, Creative Commons, and possibly non-commercial licenses.
tnfos (qchmqs)
Forking SuperTuxKart, and changing it to a need for speed(underground 2) clone,car tunning race in the city, and a lot, the main reason to do so is to provide a race-game on GPL, there is no such,
tremgroup (tremfr)
Ce projet a pour but de fournir à la communauté francophone de tremulous un panel comprenant: -un forum pour la communauté -un wiki pour la documentation (license CC-by-sa) -Ainsi que de quoi héberger les differents projets crées par les utilisateurs de la communauté, par exemple des patchs, des maps, etc. (choix de la license laissé au developpeur de chacun des projets, parmi les licenses libres (gpl, bsd, mit, CC-by-sa, etc))
tremulous (datosstt)
Contexte : Ce projet concerne le jeu Tremulous (http://tremulous.net). Après avoir découvert et aprécié ce jeu, je me suis lancé dans la personnalisation des touches de contrôles et de tous les autres réglages possibles. Malgrès les fonctions très basiques misent à disposition, les fichiers de configuration une fois modifiés permettent de faire énorment de chose. J'ai été confronté a des problèmes de gestion des touches de contrôles (souvent dépendant du mapping utilisé, dommage!), certaines touches sont inutilisables (surtout en clavier azerty).
Projet : Mettre à disposition les "scripts" et fichiers de config permettant une personnalisation avancées des contrôles du jeu. Et sans doute des patchs des sources du jeu pour permettre : - l'ajout de fonction utilisable dans les fichiers de config/scripts. - un patch pour avoir une option en ligne de commande pour permettre de lui preciser un fichier a charger au lancement
Projet futur "tremulus-bot" : Arriver a faire fonctionner un bot dans ce jeu (pas forcement intelligent), et démontrer a tous ceux qui disent que c'est trop compliqué a faire dans tremulous qu'ils se trompent. But: Pouvoir tuer des enemis lorsqu'on joue tout seul (utile pour les débutants), et se faire les dents sur l'IA : langage scheme.
Licence doc/wiki: CC-by-sa Licence produits: GPL
tron (tuxer)
TRON (Tron Revisited On Network) is a 3D open-source Tron-like game programmed in C using OpenGL and licensed under the GPL v3.
TRON is a also a network-oriented game that can be played over the internet (UDP server/client interface) and who features fun implementations as missiles for the lightcycle, and various game-modes, as Deathmatch, Team Deathmatch and Escape the Grid (one player versus all others has to run into a hole in the big grid, the others have to kill him before).
u3d (pino)
The U3D tools aim to provide a way to read and render 3D data in the U3D (Universal 3D) format.
License: GNU Lesser General Public License (LGPL) v2+.